Romil Studio

Who am I?

I'm a french developer born in 1998 with more than 10 years of game developement using Unity, i'm now taking a more serious approach and starting my own indie gamedev studio.

If you want to learn more about myself and my other projects you can see my Portfolio !

Artwork in progress

HardClimb

HardClimb is a first-person multiplayer vertical platformer that blends platforming, atmospheric exploration, and environmental puzzles.

Biomes combine hand-designed layouts with procedurally generated segments, providing a replayable and fun to speedrun experience while still preserving carefully crafted flow and narrative pacing.

The networking is made using Unity Netcode for GameObjects and the network transport is handled by Unity Relay.

HardClimb is the latest project i'm currently working on, i hope to push it to a production ready state to make a public release.

Multiplayer(Unity NGO & Relay) Procedural Generation Vertical Platformer

Descent

You explore an abandonned scientist facility with flickering neon lights, solving puzzles and trying to accomplish a mysterious mission given to you by a robotic voice.

Featuring a monster with boid like 3d movements and procedural animation. Using SteamAudio for high quality HRTF realtime spatialized audio.

Spatial Audio Procedural AI & Animations Horror Game

Artwork in progress

Artwork in progress

Bhop Brutal

Complete an obstacle course on a brutalist concrete island using bunny hopping and Source-style movements.

This game was made in 24 hours!

Godot 4.6 Movements GameJam

WebGL Demo

This demo is meant to showcase a bit of everything in WebGL.

It features the procedural platform path generator of HardClimb, a mobile player controller,
a techno nightclub with 50+ NPC that dance and talk to eachothers and a dynamic lightshow that reacts to the songs that are played.

All that optimized for mobile!

Adaptative Music Crowd Simulation WebGL Mobile

Artwork in progress

Artwork in progress

Brussalist

A minimalist shooter featuring geometric cubes that climb over one another to hunt you down.
Survive by utilizing bunny hopping and Source-style movement to navigate a brutalist concrete island.

This demo showcase volumetric fog & clouds, 4k PBR textures and realistic water.
It is optimized to sustain over 1000 enemies with rigidbody physics!

Godot 4.6 Optimizations First Person Shooter

Pedro Ai

Pedro Ai is a singleplayer fps puzzle game using MistralAi, a llama2 based LLM compressed in GGUF format.

In this game you have a cellphone you can use to communicate with Pedro, a disillusioned, grumpy and bored AI.

You'll alternate between physics based puzzle while the Ai comment on your actions and "social" puzzle where you'll need to talk Pedro into helping you.

Singleplayer LLM/Ai Puzzle Game

SuperFps

SuperFps is a speedrun fps in multiplayer. It uses "rocket jumping" mechanics to help you achieve better times.

The game is made using Photon Unity Network 2, it features a lobby system for easy matchmaking, rigidbody syncing across clients, mutliple hitboxes per objects to handle collisions and weapon hits, etc...

SuperFps was made in 2 years and was my first approach to multiplayer in Unity.

Multiplayer(Pun2) Speedrun WebGL